1. Background Juan Pablo Zaramella is a director and animator from Buenos Aires, Argentina. He began drawing when he was a child and did his first job as a cartoonist at the age of sixteen. He graduated from Instituto de Arte Cinematografico de Avellanedaas an Animation Director and began directing and animating his own films. He also worked as an illustrator between 1998 and 2005, winning several international awards. All his independent films have been awarded all around the world. His last short film which was Luminaris, has been awarded more than 300 international awards.
2. Video
I found "At the Opera" quite funny and entertaining. It shows multiple characters crying because of the opera singing. At first when you watch it, you wonder why they are crying and you can probably imagine an amazing opera. Some characters cry waterfalls but there's one in particular who appears to be from the upper class, he tears turn into diamonds which is quite funning. At the end there is a plot twist because instead of an opera of people appearing, it shows an opera of onions singing. 3. Example "LLUMINARIS"
1. Ease in & Out Principle: Easing is a way in which an object accelerates or slows down. When you ease in, the motion of the object begins slowly and then gains its speed. When you ease out, the object begins to slow down in motion before stopping.
Camera Angles: Refers to the angle at which the camera is placed while filming, shows perspective of the audience. A high-angle shot looks down on a subject, while low-angle shot looks up at subject to make the subject appear large.
Continuity: Refers to the consistency through out the whole film. A film must flow naturally for it to make sense to the viewer. Consistency means that clothing, sets or objects stay the same during the scene and that characters maintain consistent personality.
Cutting: Refers to how shots are organized in sequence and it is important to create a series of shots that flow into each other.
Close-Ups: Detailed and zoomed shots of a subject, on the screen these subject's details appear larger on the screen.
Composition: Refers to how images in a shot are arranged and organized. This includes how a shot is arranged, the colors, space and balance of lights.
1. Squash and Stretch: Is a technique used in animation to characterize an exaggerated animated motion.
2. Timing and Motion: Refers on the timing of how the animation plays out and gives meaning to movement.
3. Anticipation: Is the preparation for the action in the animation.
4. Staging: Is the presentation of action, personality or mood that is clear.
5. Follow Through and Overlapping Action: Follow Through is the termination of an action and Overlapping is when you start a second action before the first action is finished.
6. Straight Ahead Action and Pose-to-Pose Action: Straight ahead action is when an animator works straight ahead from the first drawing in a scene. In Pose-to-Pose Action is when an animator plans his action figuring out what drawings he'll need to animate the scene.
7. Slow In and Out: The spacing in between frames at maximum positions
8. Arcs:
When all actions follow an arc path.
9. Exaggeration: Used in animation for visual effect and makes it look more extreme and surreal.
10. Secondary Action: An action that results directly from another action.
11. Appeal: Giving a character charisma in order to be liked by the audience.
12. Personality: Giving particular traits to a character.